Steam Workshop Terms Of Service
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Please use the resources available in the to find a group to play with or check out.No unit drama. We can't fix your ban or resolve your internal issues. Please take it up with your unit or the server admins.Yes this game is good. Yes you should get it. Question posts like these clutter up the feed.
Please use the pinned weekly questions thread to ask questions if you're considering getting the game.Performance and PC Build questions belong in the weekly questions thread. Please help us keep the feed clean and post these types of questions in the pinned weekly questions thread.Don't be a dick. Please try to remain polite and follow.NEW TO THE SUBREDDIT?.Read the.See if you're looking for a community to join.Search the subreddit before posting; your question has probably been asked and answered before!.Use the Weekly Questions Thread pinned to the frontpage for general questions.You are responsible for reading the sidebar and subreddit rules. If your post has been removed, it's probably violated a subreddit rule. I used to use PW6 to keep everything up to date because it generally had all the mods on there, but I've switched to the workshop because it's so much easier and I got sick of PW6 shitting itself.Looking through the mods I use, the only real ones I have to get elsewhere is the RHS pack (and they use their own updater anyway) ALiVE, Blastcore, and Robert Hammers stuff.But I have to admit having to check their threads on the BI forums to see if anything has been updated is a real pain, and I wish they were all on the workshop. They apparently have reading comprehension issues.
It has the standard 'we can do anything to your content' proviso all online services have so they can legally make your content publicly available. There is some legalese pertaining to content that charges a fee but that doesn't apply to Arma content. Looks pretty clear to me and doesn't take away any creators' rights:5. THIRD PARTY CONTENTIn regard to all Subscriptions, Contents and Services that are not authored by Valve, Valve does not screen such third party content available on Steam or through other sources.
Valve assumes no responsibility or liability for such third party content. Some third party application software is capable of being used by businesses for business purposes - however, you may only acquire such software via Steam for private personal use.6. USER GENERATED CONTENTA.
Right to 'Reproduce' = Right to copy it across their CDN as much as they want. Right to 'Modify' = Right to compress it, add digital signatures/checksums/hashes to it for steam to know what to download etc. Right to 'Create derivative works from' = Right to resize/generate thumbnails. Right to 'Distribute/Transmit' = Obvious, they are a digital distribution platform. Right to 'Transcode/Translate' = encrypting it on their servers, making file hashes etc Right to 'Broadcast' = if it's a video/stream you are uploading, they need the right to broadcast it.
They have just as much right to use your content to make derivative works as you have to make derivative works of their stuff. Like if you made a music video of an original song, but used footage of Half-Life 2 in it. They can use your content to make new content from it.Valve is the sole owner of the derivative works created by Valve from your Content, and is therefore entitled to grant licenses on these derivative works.Reading comprehension issue. Really, dude.With most games, you don't even get the priviledge of owning any content you make, regardless of where it is hosted since you're just altering a part of something you are only licensed to use and modify slightly. Arma is a special case, as Bohemia has granted free reign over a modder's ability to monetize their shit. So you really think developers of various mods are unable to read and comprehend this document?
You cannot be serious. If you are indeed serious you lack a charitable inclination. It seems more like what you're actually hung up on is that someone could take issue with the license.We're not talking about other games, we're talking about Arma. Other games licenses are as irrelevant as facebook's user agreement. If I make some content, not related to any specific game, and publish it on my website under a license for others to use, I retain ownership (depending on the license I choose).
I could for example disallow derivative works. The workshop is much more limited as you have to accept Valves terms and obviously, not all arma modders (exile in this case) agree to these terms. That is a simple fact, like it or not.

To call out those developers for having reading comprehension issues is childish.The other thing you're not considering is that modders (In this case I am thinking of RHS) probably don't (technically) have the right to upload their mod to the workshop because they don't have the consent of all the various contributing authors, of which there are many. So you really think developers of various mods are unable to read and comprehend this document?The ones that have clearly stated they won't use the workshop because doing so gives Valve ownership of their mod? It doesn't give them ownership of the mod. It gives them some control over distribution, and modifying it for the purpose of creating 'derivative works,' for the Steam site but not complete ownership of the mod itself.I could for example disallow derivative works.You don't seem to understand much about copyright law or do not know what a 'derivative work' is if you believe that. You don't have complete control over what happens with your content, even for ARMA. The real owners grant you some more privileges most games do not, but that doesn't mean jack shit for how it affects your ownership of your work using their product.
The ones that have clearly stated they won't use the workshop because doing so gives Valve ownership of their mod? Yes.Pehaps it is you who has reading comprehension issues because in the statement from the exile devs quoted, they included the guarding word 'Basically' at the start of the sentence about valve/bis making what is uploaded 'theirs'. They aren't saying uploading automatically hands over ownership, they are saying that the license does things they do not like.
Super simple stuff here.You don't seem to understand much about copyright law or do not know what a 'derivative work' is if you believe that.My suspicions are inceased because in my scenario I never said I was altering third party content like you assume. Reading huh, aint it a thing. I absoutely can disallow derivative works of content I own. So maybe don't accuse others of having 'reading comprehension issues' if you struggle which such issues yourself.
Hell, I even specifically stated that:if I make some content, not related to any specific game, and publish it on my website. No, you don't get it.Even if you make a game of your own and put it on your website, anyone can legally make a derivative of it; they just can't modify it directly.Torchlight, for example, is derivative of Diablo.You can make a game exactly like ARMA (you know, like those dudes who are making SQUAD), as long as you don't use their actual assets to do so.And considering the quote from the user is right there in black and white stating:We will not upload Exile to the Steam Workshop, since their terms & conditions are fishy. Basically, what you upload there is 'theirs'.
So we would lose all rights, render our license useless and bla bla bla. So I am sorry, this is not gonna happen.They clearly do not understand the TOS as it is written because they don't lose anything they didn't have ownership of before putting it up in the first place. All they would be giving permission for is Valve to use their work to make advertisements for the Steam website.
Terms Of Service Yahoo Email
From elsewhere in the Steam Subscriber Agreement:For reasons that include, without limitation, system security, stability, and multiplayer interoperability, Steam may need to automatically update, pre-load, create new versions of or otherwise enhance the Content and Services and accordingly, the system requirements to use the Content and Services may change over time. You consent to such automatic updating. You understand that this Agreement (including applicable Subscription Terms) does not entitle you to future updates, new versions or other enhancements of the Content and Services associated with a particular Subscription, although Valve may choose to provide such updates, etc.
:You own all of the content and information you post on Facebook, and you can control how it is shared through your privacy and application settings. In addition:For content that is covered by intellectual property rights, like photos and videos (IP content), you specifically give us the following permission, subject to your privacy and application settings: you grant us a non-exclusive, transferable, sub-licensable, royalty-free, worldwide license to use any IP content that you post on or in connection with Facebook (IP License). This IP License ends when you delete your IP content or your account unless your content has been shared with others, and they have not deleted it.Like I said previously, standard rights assumption for any online service that allows user input.