Cataclysm Dda Texture Pack

Cataclysm Dda Texture Pack Average ratng: 3,6/5 5634 reviews

Every texture is handpainted and completly redone. Size of the original Bethesda HD texture pack version: sword.dds 2048x2048 swordm.dds 512x512 swordn.dds 2048x2048 my textures: sword.dds 4096x4096 swordm.dds 4096x4096 swordn.dds 4096x4096 Additionally I changed the cubemaps path from Orecorune.dds to chitineebony.dds.

Hivemind31st October 2016 / 5:00PMThe best free games are on PC, and if you want to know what the best 50 are then you’ve come to the right place.Below you’ll find an entirely objective list of best games you can download and play right now (a list we’ve now updated since it’s original posting in 2015). You’ll find links to each game, pointers towards similar games, and links to where you can read more about them on this very website.Before we begin, let’s explain the rules.When we say free, we mean free. Free-to-play games aren’t allowed, because no matter how generous a game might be, it’s not free if there are items, characters or hats waiting to be bought. All of the games here are completely, one hundred percent free.This also means that we’ve excluded games that have a pay-what-you-want model, because although you could play them for free, the developers presumably hope that you won’t. Games that have an alternate paid version like a remake or sequel, or which were once free before being let loose, are fine and you’ll find a few in the list below.Lastly, unless it has a standalone version, no modifications are allowed.

  • Cataclysm dda download.
  • “ A small backpack, good storage for a little encumbrance. This is a light clothing item made of cotton which covers 30% of your torso, and which has moderate storage capacity. It is somewhat bulky, encumbers you a bit, and will keep the areas it covers barely warm.

If you need to buy a game in order to play the free game, then it’s not free. Again: when we say free, we mean free.

And if you’re looking for the top ten in video form, we have you covered. Can’t find a game you love in the list? That must be because you are objectively wrong, but no matter. Hop to the comments and write an entry of your own, explaining why you adore the game, and drop in a link so other people can share in your objectively wrong love.

For those unsure what to comment, I’ll save you some time: Cave Story isn’t on the list.Onwards towards the games! The links below will skip you forward in intervals of ten, if you like. You can also change pages using the arrows beneath or below the image at the top of each page, or using your arrow keys:50. (2007)Developer: Jason RohrerPassage is a simple, 2D game in which you walk from left to right, and as you do your tiny sprite man experiences all the stages of life: growing old, chasing love, finding a wife, not being able to fit through one-square gaps because the wife makes you too wideThe simplicity of its metaphors aside, Passage was released in 2007 at a time when “indie games” and “art games” were just beginning to gain traction. It helped jumpstart both, by showing a way – albeit a limited one – that games could communicate through their mechanics without cutscenes or plot or anything borrowed from other mediums. It’s now one of a handful of games regularly accepted into museum exhibits worldwide, including the Museum of Modern Art’s videogame design exhibition.Notes: Creator Jason Rohrer has gone on to make a number of interesting games, but some of his most interesting are those designed – but not necessarily ever made – for.What else should I be playing if I like this: is my favourite Rohrer game.

It’s a two-player game that allows for collaborative storytelling, in which one player sets a scene with characters and objects and then invites another to interact with it. The storyteller then responds to the player’s actions in real-time through a simple turn-based system.Where can I download it:Read more:,.49.

(2012)Developer: Increpare GamesYou buy some drinks. You try to make conversation with strangers.

You stumble into the toilet and try desperately to get it in the bowl. You connect with someone on the dancefloor and suddenly it’s hours later, and they’re gone, and you’re spilling out into the early morning street alone.

Slave Of God depicts a single night in a club with a polygonal, fuzzy style the evokes the half-remembered blur of an alcohol-soaked night out. It’s short but memorable – like all the best nights out.Notes: Graham live-action roleplayed Slave Of God unknowingly in his early 20s.What else should I be playing if I like this: Anything else, as his games alternate between frighteningly smart design experiments and auto-biographical vignettes. Sometimes they’re both at the same time.Where can I download it:Read more:48. (2014)Developer: Michael LutzThere are many free horror games, often made in software like RPG Maker, which, as the name suggests, was not specifically designed for shocks and scares. Wonderfully, working within the limitations of a seemingly unsuitable engine or framework can have a deliciously unnerving effect. Like the self-imposed or budgetary limitations of some of the most effective horror films – whether the experimental makeup and special effects of The Evil Dead or the theatrical single set of Bug – apparent restrictions often bring out the best in game developers.Michael Lutz’s My Father’s Long Long Legs is a Twine game, an engine used to create interactive fiction, often using basic text inputs and descriptions.

With a series of carefully chosen and positioned words, and a single audio intrusion, Lutz has created a game that has the power to unnerve weeks and months after the first encounter with its horrifying depths.Notes: Lutz’ work has some similarities to the short stories of Bruno Schulz as well as the body horror of Junji Ito.What else should I be playing if I like this: Cyberqueen and Horse Master are excellent and unusual Twine horror games. Traditional interactive fiction is also home to some uncanny experiences, notably the cleverly told urban legend of All Alone, the strange reality of Shade and the horrific moral maze of the intricately constructed Vespers.Where can I download it:Read more:47. (2012)Nothing makes you feel as warm and fuzzy as getting the Good End. Rat Chaos understands this.

It is as odd as a Twine game can get and just as funny, playing with language and mistyping in a way that evokes the weirdest of. If there is a plot, it’s that of a spaceship captain who has two choices: either go about your day as normally as the game’s silliness will allow, or succumb to the inviting and ever-present option marked “Unleash Rat Chaos”.What occurs next is a rambling, tangential flood of rat-based text, easy to understand but difficult to describe (and, ultimately, faintly sad). It’d be easy to dismiss it all as being “weird for weird’s sake” but you’d be missing the point – the playfulness of the broken language, the rhythm of it. It’s a game with a single voice you can hear quite clearly.

Listen The voice says: “chicken dinner waiting back in your Quarters”.Developer: Winter KNotes: Rat Chaos disappeared from the internet for years, forcing all who remembered it to seek out clandestine copies saved to hard drives. But it’s back now, saved from extinction by RPS contributor Robert Yang, who is hosting it on his site.What else should I be playing if I like this: Horse Master, The Writer Will Do SomethingWhere can I download it: Play it onRead more: Porpentine once called it the46.

(2013)Developer: Enormous ElkUnReal World was farther ahead of its time than any other game. The elements of play were unfamiliar when the first version released in 1992 but are now a genre in and of themselves. It’s an RPG about wilderness survival, with borrowings from the roguelike ocean, and an enormous amount of things to craft. It’s also, quite possibly, the best example of its type.While the original release is twenty two years old, the game still receives updates. Two decades of development have paid off and UnReal World has the most intricate procedural worlds to explore and perish in. The setting isn’t the usual dungeon with a dragon in it – fantasy aspects are stripped back and the game takes place in the far north during the late Iron Age.

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You’ll spend your time hunting, trapping, fishing, building, trading, fighting and freezing to death. Sometimes you might bleed to death instead, if the mood takes you.Animals and people are convincing, the world is full of wonders both mundane and extraordinary – the paw prints of quarry essential to your survival in the morning’s fresh snow, a sled piled high with human meat capsized by an abandoned village.Notes: UnReal World has been free to download since 2013 and Maaranen accepts donations to support development. In 2016, however the game was made available with a $11 price tag. It’s completely optional and the game is still available free from the official site, however, so we’re keeping it as part of this list.What else should I be playing if I like this: Catacylsm: Dark Days Ahead is another intricately simulated turn-based survival sim, but in a completely different setting – it takes place after the fall of civilisation.Where can I download it:Read more:45. (2016)“Spaceplan!” sang, “I always wanted to go into Spaceplan!” Well, now you can. Of all the clicker games on this list, this is the tidiest, the shiniest and the one with the most potatoes, we can guarantee you that. It follows all the usual rules of compulsive clickers – numbers go up, upgrades unlock, numbers go up faster, new things are revealed, on and on and on, until you can do nothing but click.

While there’s nothing here that isn’t done in those Candy Box and Dark Room precursors, the story that unfolds is polished and intelligent. It involves firing hundreds of thousands of potatoes into the sun.It’s this humour and the orbital details that make it stand out. You’re stuck in a slowly repairing spacecraft floating around the solar system. An AI wakes up and starts helping you out, bringing the ship back online – essential systems like the Thing Maker, the Fact Holder, the Word Outputter, the Idea Lister.

There’s some neat details too. Much of your increasing numberpower comes from solar cells, and when you pass behind a planet, this number slows. You were in the planet’s shadow, you see.It also has something many clickers lack – a reachable ending, and a really good one at that. Leave this running for half a day, popping in every so often to read your AI’s advice and to click-click-click, and you’ll easily reach the conclusion.Developer: J HollandsNotes: According to the creator, the game is based on his “total misunderstanding of Stephen Hawking’s ‘A Brief History of Time’”What else should I be playing if I like this: Candy Box, Cookie Clicker, A Dark RoomWhere can I download it:44. (2016)It’s a good thing you don’t live in SOUTH anymore – that place was horrible.

But is NORTH any better? This surreal city has you roaming around in first-person, trying to make sense of the dark alleys, the towering skyscrapers, the blob-like bureaucrats, the CCTV cameras, the church. Even understanding what you are meant to do at your new job is a mission. All the while you can use the postboxes you find to send letters to your sister, giving you hints about exactly what is going on.It’s sometimes a confusing game, in the sense that you don’t know what it wants you to do. There are machines that dispense drinks but it’s hard to tell what the effect is, there’s elevators hidden in nooks that you thought you’d fully explored, and there’s plenty of unexplained tasks. There’s so much unknown that it can easily put off any player expecting at least some direction.

But that’s life in an alien place. And if you persevere to the end, you’ll have seen so many strange and sinister things that you won’t care if you got stuck.

Bewildering, political and visually stunning. It certainly is grim up NORTH.Developer: OutlandsNotes: NORTH was nominated for anWhat else should I be playing if I like this: has a similarly odd vibe, but replaces darkness for colour, Kitty Horrorshow’s games are likewise very sinisterWhere can I download it: From it’sRead more: Alice tried to avoid, Brendan called it a game of43. (2001)Developer: Sports InteractiveTo my mind, there’s always two football management games worth playing: the latest Football Manager, to see the modern state of the series; and Championship Manager: Season 01/2, which is the epitome of a certain version of the series.01/02 didn’t add anything particularly remarkable over 00/01, but it was the last game in the Championship Manager 3 series, before Championship Manager 4 took a leap towards greater complexity and before developers Sports Interactive parted ways with Eidos and with the Champ Man name. That means that 01/02 was the last time that you could reasonably complete a season in a day and believably take League 2 minnows to European supremacy. To me, it represents the best balance between Sports Interactive’s love of simulation and the fantasy aspect to managing your favourite football club. Good thing that Eidos made it official freeware in 2008, then.Notes: There’s an appealing nostalgia to managing football clubs from 2001, but if you don’t feel that, the game’s community have kept its database of players up to date for the past fourteen years. The most.What else should I be playing if I like this: The modern Football Manager games, obviously, especially the Classic mode, which aims to revive a little of the speed and charm of the earlier entries in the series.Where can I download it:Read more: list.42.

(2015)Developer: Cosmo DA model blue whale hangs from the ceiling of this train station. Stencil art, graffiti, and paintings cover the walls.

In the bar, giants are playing Netrunner. Fish swim past windows. Three identical eerie schoolgirls follow you.It’s a fascinating space, a train station “curated” for its passengers by its not-so-benevolent station master, filled with curios for their consumption. It’s delightful and surprising and exciting to explore, but all your character wants is to gather the fragments of a train ticket. Some people may have other ideas about that.What else should I be playing if I like this: Bernband is a similarly delightful place to explore, and found elsewhere on this list.Where can I download it:,Read more:41. (2015)It’s like the Stanley Parable but with more Simon Amstell.

The voice of the broken comedian takes you through the backstage sections of a fictional videogame that you are supposed to be playing, always promising that you are next in line to play, in just a little moment, yes, very soon. Obviously, there are problems. The creators have been hit with a strike and the “game” won’t function properly. That means you are drafted in to press buttons, follow instructions and generally mess about behind the scenes of whatever appears to be happening to your unseen counterpart beyond the walls and separators of this silly set. It is far more “on-rails” than its office bound predecessor, but there are plenty of funny moments to be gained from disobedience.

Second-guessing the narrator and refusing to go where he says or do what he wants leads to insistent complaining. It is also one of a rising breed: games about games, although it’s much more light-hearted than it’s paid-for counterpoint,.

In many ways they are two sides of the same meta-fictional coin. That makes sense, since one of the developers, William Pugh, worked with Davey Wreden on The Stanley Parable.Developer: Crows Crows CrowsWhat else should I be playing if I like this: The Beginner’s Guide, The Stanley Parable,Where can I download it: Get it on orRead more:40. (1994-1996)Before Halo, there was Marathon – a “2.5D” first-person shooter set on a spaceship under assault by aliens and staffed by artificial intelligences. Sounds familiar. When Bungie released the first game of this series in 1994, it was only available on Macintosh. Thankfully, the years have melted away and left us with a couple of free versions to play on whatever we want.Marathon and its sequels now look like any other FPS of the era, but at the time they were very swish indeed.

You could recharge health and shields at medical stations, you had clear objectives (not just find the red keycard), and you could talk with microphones while fighting in multiplayer. It also offered a good chunk more story than your average action game, and you can still see the threads taken up by Halo years later: AIs go “rampant”, your character gets stuck in a crossfire between clashing alien races, ancient species of alien are revealed. It’s all ripped straight from the sci-fi catalogues of books and cinema, of course, but Marathon was one of the first to put it all together in a polished and exciting videogame way, and it still holds up surprisingly well today.Developer: BungieNotes: The story of Marathon was partly inspired by by Frank Herbert (author of Dune) and Bill RansomWhat else should I be playing if I like this: System Shock 2, Doom, Halo: Combat EvolvedWhere can I download it: Get them or the open sourceRead more: Luke Pullen39. Cataclysm Dark Days Ahead (2013)Developer: Clever RavenOne of the most complex and initially intimidating games in existence, Cataclysm: Dark Days Ahead is also one of the best, should you be able and willing to navigate the learning curve. It’s the post-apocalyptic survival simulator that games like DayZ aspire to be, packed with the unexpected and terrifyingly complex. You can repair a car and mow through crowds of zombies but you’ll also need to keep an eye on your supplies of food and drink. Cataclysm is a full-featured life simulator that just so happens to take place when there’s little life left in the world.Notes: The developers ran a Kickstarter in 2013, aiming to raise funds for full-time work on the game.

The Kickstarter updates are still one of the best places to find information about new systems.What else should I be playing if I like this: Neo Scavenger is another remarkable take on post-civilisation roleplaying, with a superb, brutal and terrifying combat system.Where can I download it:38. (2005)Developer: EyezmazeThe Grow games are one of the proudest relics in the enormous, mixed bag of Flash gaming. In each, the title is also the objective and sole instruction.

Make things grow. The ‘things’ in question vary from one game to the next, and as the setting and objects alter so does the apparent genre of the game you’re playing. Perhaps it’s a God game in which you’re creating a world or maybe an RPG in which you’re guiding a hero through a series of quests. Notes: Boogaart has become known since the release of Bernband for the GIFs of his games that he posts to Twitter, and the.What else should I be playing if I like this: You might like to try, which takes place in a similarly bustling spaceplace, or Strangethink’s, which is set in a gallery of odd paintingsWhere can I download it:Read more:28. (2010)Developer: VlambeerVlambeer are known today for Nuclear Throne. And Luftrausers.

And Ridiculous Fishing. But before they became the reigning kings of “game feel”, they proved their skill by releasing Super Crate Box, a free, single-screen shooter. It has two rules: one, enemies flow along platforms from top to bottom, and if they fall into the firepit at the end, they re-appear at the top in faster, angrier form; two, you score points by collecting the crates that drop at regular intervals, but each crate also randomly replaces your weapon.These two rules, when combined, create a game which is frantic but tactical. You’ll be battling to keep the crowd under control, but while one moment your melee weapon will require you to get close, the next you’ll have a rocket launcher and be trying to keep out of the blast zone. It’s an exhilarating score attack game – and yes, it feels great.Notes: Vlambeer were founded to create commercial games, but Super Crate Box was released for free to help the two-person studio create a brand and grab attention. It worked.What else should I be playing if I like this: Nuclear Throne takes everything Vlambeer know about gun feel and applies it to a top-down shooter.

It costs money but it is also Quite Good.Where can I download it:,Read more:27. (2014)Developer: Terry CavanaghVVVVVV is a superbly designed puzzle platformer in which you navigate its rooms not by jumping, but by reversing gravity so that you alternately walk on its floors and ceilings. From this it finds a dozen different ways to challenge you, either using selective screenwrap for fiendish navigation puzzles, introducing objects that forcibly reverse your orientation for you, or by offering dastardly reflex puzzles as in the famed Veni, Vidi, Vici series of rooms.

That it’s also a funny game, full of heart, and with a great soundtrack, makes it a classic of the genre.This Make And Play edition meanwhile is the icing on the cake. After moving the original game to a new engine, Cavanagh and collaborators added a level design tool to the game so that users could create their own. It was released alongside a number of levels made by popular indie game devs, including Minecraft’s Notch, and then later made available for free. That means you can now play any custom made levels without having to buy the original game; though you should probably still do that, too.Notes: Terry Cavanagh also made the even simpler, more challenging Super Hexagon.

If you like the look, feel and sound of VVVVVV, you’ll probably like that too – and there’s even a free prototype for it, which you’ll find, uh, directly below this entry.What else should I be playing if I like this: The decision to add a level editor and release it for free was partly inspired by Knytt, a platform game you’ll find elsewhere on this list.Where can I download it:26. Hexagon (2012)Developer: Terry CavanaghSuper Hexagon is the paid-for and better version of this game, no doubt, but the core pleasure of it is so simple that the free version is still brilliant if you’re hard-up for cash. You control a small triangle that you’re able to rotate around a central point, and by doing so you must squeeze through the gaps of a maze that’s constantly throbbing, dancing and contracting towards you. It’s completely simple, but also perfectly formed.

By offering quick restarts, and always feeling responsive to control, you’ll soon shift from only ever lasting a few seconds per life to skirting the edge of survival for minutes at a time. The maze will keep moving faster and faster towards you, but it’s never frustrating and always exhilarating. Play it.Notes: Terry Cavanagh also made the slightly more expansive puzzle platformer VVVVVV. If you like the look, feel and sound of Super Hexagon, you’ll probably like that too – and there’s even a free version of it, which you’ll find, uh, directly above this entry.What else should I be playing if I like this: Canabalt has a similarly frenetic, high-score-chasing sense of speed and simplicity, perfect for mobile or minutes skiving off work.Where can I download it:Read more:25. (2003)Developer: Stone Soup TeamSome roguelikes contain everything but the kitchen sink.

Throw in the kitchen sink for good measure. Stone Soup is one of the best traditional roguelikes in existence but many of its strengths are due to the knowledge of its own limitations. Rather than including every possible thing, Stone Soup is a condensed dungeon crawl (although it’s an expanded Dungeon Crawl, the 1997 Linley’s Dungeon Crawl being the base on which it is built). It’s packed with things to see, do and be, but rarely becomes overwhelming.

Balanced, user-friendly and beatable in a single lifetime, Stone Soup is one of the best starting points for anyone interested in exploring the roots of the genre that has cast its shadow over so many modern games, from Spelunky to FTL.Notes: Linley Henzell, creator of Linley’s Dungeon Crawl, the game on which Stone Soup is based, went on to create indie SHMUPs. Covers his post-Crawl development habits.What else should I be playing if I like this: Go to and explore. Start with ADOM, TOME and Brogue, maybe.Where can I download it:Read more:24. Desktop Tower Defence (2007)Developer: Paul PreeceIn the here and now of 2016, there is something a little glum about the phrase “tower defence.” It’s often a signal that a game that initially seemed exciting is actually nothing more than a treadmill of familiar mechanics.Back in 2007, however, that wasn’t the case.

Those mechanics weren’t familiar, and Desktop Tower Defense was the crystallization of something new and pure. A steady stream of enemies are about to start strolling from one part of the screen to another, and it’s your job to place down turrets to stop them.

At the start of the game, it’s always easy: a few enemies which can be swiftly dispatched with some sloppily positioned turrets. But soon the number and strength of enemies increases until your haphazard architecture won’t cut it anymore.

Developer: Boštjan ČadežNotes: InXile Entertainment, those of Wasteland 2, now own the game and have released mobile versions, the traitorsWhat else should I be playing if I like this: OlliOlli, theWhere can I download it: Play14. (2010)Developer: Christine LoveI hold no nostalgia for early ’90s bulletin boards, but as the delivery mechanism for Digital’s story, those blue-backgrounded email clients are wonderfully evocative. You connect via an old fashioned modem, crackly noises and all, and then browse messages to piece together the story. The interface is striking and does a good job of making you feel like a detective, but the game works as well as it does entirely because of Christine Love’s writing, which is natural and expressive and witty. A wonderfully told, gentle, and slightly sci-fi romance.

To say anything more would tip into spoilers, but for a game so sweet, you can spare the 30 minutes it’ll take to play.Notes: Though it looks like nothing else, Digital was made in Ren’py, a Python script library designed to help make visual novels. It’s a neat piece of software with a healthy community and strong tutorials if you want to try your hand at making similar games.What else should I be playing if I like this: Christine Love has gone on to forge a career as an indie game creator, including a sort-of-sequel, Analogue: A Hate Story. Other than that, you might try, a game told through early 2000s instant messaging.Where can I download it:Read more:13. (2014)Developer: Albert LaiDreams are fleeting, fragmentary things that crash the familiar into the unfamiliar and the everyday into the fanciful. They loop and return and revisit, picking up old dreams and mincing them to mix with new stimuli, new ideas.

The sinister becomes mundane and the mundane becomes sinister and all this spins around and around with an emotional core and narrative thread that you can feel but which dissolves into nonsense when you put it into words.Vignette ’em up 2:22AM understands this. 2:22AM is very good. “Play alone,” says its creator. “Play at night.” Do so.What else should I be playing if I like this:, from the developer of Secret Habitat, is a similar kind of vignette ’em up, based around accessing the content of different VHS tapes. It’s pay-what-you-want.Where can I download it:Read more:12.

(2008)Developer: Tales of GamesThere are few games where their appeal is partly communicated by a dry explanation of what they are, but: Barkley, Shut Up And Jam: Gaiden is a free RPG in which real world basketball player Charles Barkley roams a post-cyberpocalyptic Neo New York, dealing with both the guilt of having destroyed the world with a now infamous Chaos Dunk and the murderous pursuit of the B-Ball Removal Department. It is funny, surprising, inventive and a legitimately good RPG.That last part is worth saying because, if you haven’t played it, it probably sounds like gibberish. A novelty packed with references. It is those things, but it’s also more than the sum of its references. The world being based on basketball (and the game Barkley, Shut Up And Jam!, and the film Space Jam) gives the whole thing a weird internal consistency.Its mechanics are as likely to be part of the fun as the characters, the dialogue or the setting. But still, yes: its greatest strength was in its willingness to over-commit to the stupidest of jokes, such that there is no part of the game that is not a joke.Notes: A sequel to Barkley was successfully Kickstarted in 2012 and re-surfaced.

It’s due for release soon – we hope.What else should I be playing if I like this: Uh, I can’t think of anything else like it.Where can I download it:11. (2003)Developer: Amanita DesignReleased in 2003, Samorost is a point-and-click adventure that forgoes many of the normal trappings of the genre. There are no dialogue trees, no inventory items, and you don’t directly control its main character.

Instead you solve its puzzles by playfully clicking on scenery in order to discover the path forward, and the joy comes from the beauty, strangeness and gentle humour of that world. A world in which character’s inhabit planets built from tree roots, which can be travelled between by piloting soda can rocketships, and where progress might be achieved by getting a man stoned or by unfurling a proboscis into a tree’s mouth.Samorost’s texture and pace is unusual, and it holds more in common with old, strange children’s fiction like the Moomins than it does the other games on this list. There have been two bigger, prettier sequels that you can buy, but the first Samorost game is still wonderful 12 years after its release, and you can play it for free in your browser right now.Notes: Samorost was created by Jakub Dvorský, and among his other credits is the puppet design for the film Kooky.What else should I be playing if I like this: Samorosts 2 and 3 obviously, but also Amanita Design’s other games, Machinarium and Botanicula. The former is a more traditional point-and-click adventure about a telescoping robot and the latter is a weird world of plants, seeds and dark spiders, with a soundtrack by.Where can I download it:Read more:10. (2010)Developer: thecatamitesBefore Undertale, there was Space Funeral. An absurdist waltz through the blood and smoke of a hazily remembered JRPG world, it stars the saddest boy in existence and Leg Horse, a horse that is all leg and no head. On your journey through WHATWHEREWHY, you’ll encounter muscle hedonists, criminals (they’re afraid of Bibles), blood blood blood, Dracula and a genie.

Don’t look for a deeper meaning. If one jumps out at you that’s great but Space Funeral is maybe just weirdness for its own sake, and it’s funny enough to exist happily as a big blob of weird. Five years after release, it’s still one of the oddest games you can download and the only reason it hasn’t been emulated by a million wannabe surrealists is that being this weird without losing the shape of things entirely takes a lot of skill. Nowhere is that skill better shown than in the game’s final moments.Notes: Characters in thecatamites’ games are often defined by one trait, which might be a name, an aspect of their appearance or an animation.

They’re brutally minimalised.What else should I be playing if I like this: Everything else by thecatamites and then Undertale.Where can I download it:Read more:,9. (2010)Developer: QCF DesignDesktop Dungeons is very, very clever. Desktop Dungeons is also very, very simple at first glance. A roguelike in which every level is a puzzle, and where survival is dependent on working out the correct order in which to approach its enemies.It’s only when you play through level after level, death after death, that you begin to see the extreme precision of its design underneath the surface. Your hero’s health and mana are not simply meters to be emptied and filled, but resources from which every expenditure is an important choice. Make those choices unwisely and you’ll end up running out of either one, with no way to recharge and enemies left on the board to defeat. This same mechanic also makes levelling up more important, because not only does it makes you stronger, it also restores your health, and at the right moment that might suddenly open the door to fighting something on a level that otherwise would have killed you.

Cataclysm

Everything requires tactical thought.What I admire most about Desktop Dungeons is that no death is ever unexpected. The game will tell you that the decision you’re about to make is going to kill you, and you will therefore only choose that death if there are no other options. Or at least, no other options that you can see.

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Sometimes, though, there are ingenious methods by which to escape said death and figuring those out feels great.Notes: There’s a paid-for remake of the game that’s worth playing if you like the free original. Among its many art updates are a range of female characters, and it goes to great lengths to depict them without resorting to gender stereotypes. That’s worth applauding and you can read about.What else should I be playing if I like this: Brogue, elsewhere on this list, is a more traditional roguelike which is no less accessible.Where can I download it:Read more: and8. (2004)Developer: OpenTTD TeamChris Sawyer created Transport Tycoon for MicroProse in 1994, and it was a wonderful management game full of the soothing charms of oil refineries, freight shipping and business simulation. Which sounds like a joke but isn’t: it was an amazing game and playing it could cause hours and days to vanish as if in an instant.

If you sat down in 1994 to tweak some railway lines and looked up moments later to realise that 21 years have passed, fear not. Open Transport Tycoon is an attempt to remake that original game as closely as possible, but with a few additions which take advantage of all the technological progress of the intervening years. You’ll still be building a shipping empire, but on vast maps, and in multiplayer, and with a range of bug fixes and enormous improvements to AI over the original.Best of all, OpenTTD comes with its own community-made art and sound packs, meaning it requires nothing from the original game. That’s what makes it completely free. There’s oodles to play with here, too. If the old maps don’t suffice, you can download the hundreds created by the community, many of which include new art assets, directly from the game’s interface itself.

There are gigantic maps which let you slowly colonise Britain or Europe or North American with your own transport networks if you choose, as well as user-made tutorials that do a better job of explaining the game than anything official.If you miss the management games of old and enjoy relaxing by making efficient vast systems with many moving parts, lose the next 21 years to OpenTTD.Notes: Chris Sawyer created the original Transport Tycoon, before being distracted from making a sequel by production on RollerCoaster Tycoon. He eventually returned to trains and automobiles with Chris Sawyer’s Locomotion in 2004 and, in 2013, a mobile game called Transport Tycoon but which used art from Locomotion. Thanks, Wikipedia!What else should I be playing if I like this: Big Pharma is a management game that has a similar activity in plotting routes and a similar challenge in maximising efficiency, but the routes you’re drawing are carrying and crafting pills, not freight.Where can I download it:Read more: and7.

(2006)Developer: Nicklas NygrenMost free platformers concern themselves with being bastard hard, cramming spikes on to every edge. Knytt is different. It’s a Metroidvania-style platformer that’s more concerned with atmosphere than killing you every fifteen seconds. There’s still challenge in finding your way through its level structure and unlocking the path to progress, but it’s a place where you’ll just want to stop and enjoy the art, the sounds, the music.This might get boring in a less well-executed game, but Knytt’s platforming is as precise as any of its more meaty peers.